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Nov 21, 2009, 12:11am




The Weir :: OOCing :: Rules and Whatnot :: Whatnot :: The Magics.
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 AuthorTopic: The Magics. (Read 137 times)
Jamie Delilah Smithson
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 The Magics.
« Thread Started on Nov 22, 2007, 3:23am »

The Magics.

Wizards – Cast material spells, through mouth or thought. Can “suggest” ideas with more influence, but this mainly works on Anaweir, and never on enchanters. Has power to do both physical and mental magic.

Sorcerers – Directs power through hands into inanimate objects (unless it is into living herbs and whatnot). Can make potions, talismans, anything that can contain power. Cannot influence others, not even Anaweir, except through objects (i.e. love potions).

Seers – Sees the future through the use of tool such as mirrors and flame; very powerful seers can see through their mind’s eye. Most of what they see is confusing, and those who have no training will think they’ve gone mad. Seers too cannot persuade Anaweir.

Enchanters – Deals with mind magic. Does not have to say any charms or incantations; power flows through their appearance and voice. Can physically alter their appearance, but only slightly (i.e. eye color). Most powerful on Anaweir, but stronger enchanters can work their magic on the other guilds as well.

Warriors – Strongest of the Weir, none can best them in a fight. Magic can be enhanced by magical weapons and armor. Do not need to speak out loud to use their power.
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ENCHANTER.
Jamie Delilah Smithson
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Joined: Nov 2007
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 Strength of Ability.
« Reply #1 on Nov 22, 2007, 3:27am »

Strength of Ability.

1 – Weakest kind, can only do the most limited kinds of magic within their guild (ex. Level 1 seers can only scry in one particular surface, and their images are muddled and hazy). This is the most common strength.

2 – Medium power, can do a more broad range of magic and apply more power to their work. For example, Level 2 seers can see over a few different surfaces, and the quality of image improves.

3 – Strong power, can do an even broader range of magic and apply even more power. This strength of magic is rarer. Level 3 seers, for example, can see over every kind of reflective surface, and see the clearest images of all. They rarely become tired after a lot of scrying, compared to the other strengths.
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ENCHANTER.
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